The term "Virtual Orchestra" is so loosely defined, that the number of different types of art forms, research activities, etc., that use this word is huge. Below is a (not quite) exhaustive list of different activities that use or are closely related, to the sobriquet "Virtual Orchestra".
Perhaps the most common use of term relates to computer systems that are programmed to simulate the orchestra. Whether intended for prerecorded or live situations, the object here is to create a sound indistinguishable from a traditional acoustic orchestra. This is a not insignificant problem. Any nontrivial implementation will have to solve a variety of different issues, many of which are not immediately obvious.
One proposed test to determine the accuracy of the simulation involves a variant of the Turing Test.
- Orchestral simulation for television, video and film projects
- Orchestral simulation as pure audio recordings
Virtual Orchestra as a recording Genre
- Record Labels and lists of composers and musicians specifically composing studio-based performances of virtual orchestras.
- Performance and performance organizations using computer technologies as a component of the artistic medium.
- Devices, both hardware and software, that interpret conductor gesture into performance parameters.
Interactive performance technologies
- Devices, instruments, software and systems that provide musical output for live performance
- Music written for instrument and virtual orchestra
Web Pages that play recordings and examples of different instruments
- Repositories of instruments and their sounds
- orchestral or ensemble performances by musicians performing from multiple locations
- Computer programs that create compositions based on sets of rules.
- systems that apply a particular style or styles to existing raw musical data.
Immersion/virtual reality environments
- Orchestrations that provide audiences with the perception that they are surrounded by the musical textures.
- Combining visual and other sensoria as integral components of musical performance
Virtual Graphic environments
- Software and applications that generate visual representations of musicians performing instruments
- Libraries of recorded orchestral sounds for use in samplers to generate orchestral simulation projects.
- Commercial, shareware, and freeware applications
Gaming based technologies
- Systems and solutions for music in the non-linear story based world of computer and online gaming.
- Music generated from the oscillations of stars
- News and information regarding the controversy fueled by musician and musician unions against the implementation of these technologies within traditional (or nontraditional) environments.
- Information regarding the development of performance based virtual orchestra.
- Discussions regarding meaning, direction, and potential
- Use in educational environments
- Sources for books and related media